A Lifetime of Creations
Game Designer + Amateur Artist
TU LINH QUACH
NOT DEAD YET
Studio: GDS210 - Games Studio 1 (SAE Institue Sydney)
Advanced Alien species across multiple conquered planets who live underground are invading, and you need to take the fight to them. You play as a soldier who has been captured by the invading alien forces. Escape from their spaceship prison and take them down!
Project Details
Release: 4 December 2017
Studio: GDS210 - Games Studio 1 (SAE Institue Sydney)
Platforms: PC
Critical reception: Positively estimated by players (on itch.io)
Team size: 5
Project length: 3 months
Responsibilities: all art asset creation, world building, creative & design direction/collaboration
Engine and tools: Unity, MagicaVoxel, ProBuilder, Mixamo, Bfxr, Google Docs, Google Drive, Visual Studio, C# language, Youtube, Slack, Trello
WHat's Not Dead Yet?
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Not Dead Yet is a Rogue-like First Person Shooter. Drew on other rogue-like games such as Tower of Guns, Binding of Isaac.
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The Player is a soldier from earth's army who has been captured by an invading alien force. Advanced Alien species across multiple conquered planets who live underground are invading, and you need to take the fight to them. The player manages to escapes from prison and then proceeds to assault the Aliens throughout their home worlds.
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The game has low-poly, simplistic texturing aesthetic style.
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Various spaceship interiors, alien-themed rooms, including barracks, eating quarters, generic rooms
Download the game design document here
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Thank you for downloading
Download the game moodboards here
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Download the game here
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Hi, I am Tu Linh (Luciana) and I contributed my roles as Art Design, Logo Design, 3D models Design, Level Design in this project
Meet The Team (Dream Machine)
Hi, I am Amin and I contributed my roles as Enemy Design & Animations, Level Design (underground), Enemy AI, Navmesh application in this project
Hi, I am Solomon and I contributed my roles as Weapon & Item Design, Level Design (above ground), UI & Player Guidance in this project
Hi, I am Joshua and I contributed my roles as Random Prefab Generation, Enemy Spawns, Navigation/Movement, Mini map, UI, Player Health in this project
Hi, I am Zac and I contributed my roles as Gun Mechanics, Weapon System, Health/Damage System, UI, Player Stats in this project
My Contributions
3D Model Design
Level Design
Logo Design
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Design tool: Photoshop CS6
I was responsible for doing art design, logo design and 3D models (by MagicaVoxel). I played a main role in environment modelling and level design.
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All models were created by Magica Voxel and depends on the details of the model, the progress time will be longer
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Design Tool: Magica Voxel
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Design Tool: Unity