A Lifetime of Creations
Game Designer + Amateur Artist
TU LINH QUACH
Project Details
Release: 24 December 2017
Studio: GDS111 - Level Development (SAE Institue Sydney)
Platforms: PC
Team size: Individual
Project length: 3 months
Responsibilities: world building, creative & design, GDD writing
Engine and tools: Unreal Engine
WHat's Spaceship?
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The Earth is under alien invasion and you (players) are abducted by them and brought to their space ship to another planet, at a different point of time. You wake up in an experiment glass tube where they confined and did experiment on you. Luckily, other experimental objects and you escape because some of strange uncontrollable power. You have to find yourself a way to survive and escape from that planet and also return to your time. While you are there, you find yourself a powerful power flows inside you and besides… you also find an extremely terrible secret…
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Spaceship is the first level design that I had been working on at Uni. Although its not perfect, its still something that I have as a student, that I can take experience.
Download the game design/greybox document here
(Click the icon)
Thank you for downloading
Download the final level explanation document here
(Click the icon)
Download the game folder (for UE program) here
(Click the icon)
Meet The Designer
My Work
Project Details
Release: Friday, 7 July 2017
Studio: GAM111 - Scripting for Game Developers (SAE Institue Sydney)
Platforms: PC
Team size: Individual
Project length: 3 months
Responsibilities: world building, creative & design, programming
Engine and tools: Unity
Assets: All is from Unity free assets
WHat's SHOOING GAME?
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Shooting game is simply my GAM111 assessment in 2017 Trimester 2.
Download the game here
(Click the icon)
Thank you for downloading
My Work
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Programming, scripting
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Bomb counting, bomb effects
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Gun animation, sound and bullet effects
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Coin collecting
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Enemies interaction with bullet (disappear on hit)
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Mini map
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Teleport portal and level portal
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Resetter (player spawner when fall off platforms)
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Player health: Reduce (when interact with enemies and fall off platforms) and Refill (when they get a heart)
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Created animation (weapon, coins, enemies) and animation controller
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Main menu, paused menu, game over menu animation and interaction system