A Lifetime of Creations
Game Designer + Amateur Artist
TU LINH QUACH
SPACESHIP (LEVEL DESIGN)
Studio: GDS111 - Level Development (SAE Institute Sydney)
Spaceship is the first level design that I had been working on at Uni. Although its not perfect, its still something that I have as a student, that I can take experience.
Project Details
Release: 24 December 2017
Studio: GDS111 - Level Development (SAE Institue Sydney)
Platforms: PC
Team size: Individual
Project length: 3 months
Responsibilities: world building, creative & design, GDD writing
Engine and tools: Unreal Engine
WHat's Spaceship?
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The Earth is under alien invasion and you (players) are abducted by them and brought to their space ship to another planet, at a different point of time. You wake up in an experiment glass tube where they confined and did experiment on you. Luckily, other experimental objects and you escape because some of strange uncontrollable power. You have to find yourself a way to survive and escape from that planet and also return to your time. While you are there, you find yourself a powerful power flows inside you and besides… you also find an extremely terrible secret…
-
Spaceship is the first level design that I had been working on at Uni. Although its not perfect, its still something that I have as a student, that I can take experience.
Download the game design/greybox document here
(Click the icon)
Thank you for downloading
Download the final level explanation document here
(Click the icon)
Download the game folder (for UE program) here
(Click the icon)
Meet The Designer
My Work
Greybox
Level Design
I worked on entire level design, from building BSP within greybox to replacing BSP with meshes for final level. And I also worked on writing GDD for greybox and explanation for changes that I had made from greybox to final level.
-
Download the game design/greybox document for level design details
-
Design Tool: Unreal Engine
Download the final level explanation document here
(Click the icon)
Project Details
Release: Friday, 25 August 2017
Studio: GDS111 - Level Development (SAE Institue Sydney)
Platforms: PC
Team size: Individual
Project length: 3 months
Responsibilities: world building, creative & design, GDD writing
Engine and tools: Unreal Engine
Assets: All is from Unreal Engine free assets
WHat's Spaceship?
-
The Earth is under alien invasion and you (players) are abducted by them and brought to their space ship to another planet, at a different point of time. You wake up in an experiment glass tube where they confined and did experiment on you. Luckily, other experimental objects and you escape because some of strange uncontrollable power. You have to find yourself a way to survive and escape from that planet and also return to your time. While you are there, you find yourself a powerful power flows inside you and besides… you also find an extremely terrible secret…
-
Spaceship is the first level design that I had been working on at Uni. Although its not perfect, its still something that I have as a student, that I can take experience.
Download the game design/greybox document here
(Click the icon)
Thank you for downloading
Download the final level explanation document here
(Click the icon)
Meet The Designer
My Work
Greybox
Level Design
I worked on entire level design, from building BSP within greybox to replacing BSP with meshes for final level. And I also worked on writing GDD for greybox and explanation for changes that I had made from greybox to final level.
-
Download the game design/greybox document for level design details
-
Design Tool: Unreal Engine
Download the final level explanation document here
(Click the icon)
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